The Making Of

The Unbound Odyssey

Birth of Legends

Book Cover concept version 1. Simple design, might not be the final version.

Book Cover concept version 2. Simple design, might not be the final version.

4/22/25

Sneak Peak

Stat Sheet 4/23/25

Version 2 of the Stat Sheet.

Melee Archetype Action Sheet 4/22/25

Version 3 of the Melee Archetype Action Sheet.

Offensive Melee Archetype Example taken from Core Rules Book

This is an example of what a Class Archetype looks like from the rules point of view. This is taken from the current version of the Core Rules Book 4/22/25.

Prototype of the armor cards. these cards will be used in the place of a provided space on a character sheet. This means there is less writing and gives more space on character sheets for other things.

This also provides a physical item to be passed amongst players if taken from a defeated enemy or bought in a market.

Card Update: 4/22/25

Hardness: This is how much Physical Force the armor actually negates.

Defense: This is the amount of Martial Ability this armor negates from the attacker.

Encumbrance: This is a value of the percentage of Encumbrance to your ability to carry items this piece of equipment gives.

Restriction: This value is a negative modifier to your Avoidance stat. It also acts as a negative modifier to your Sight and Sound Subtlety.

Size: This is the Physical Frame size that this piece of armor is compatible with. A creature that has a Physical Frame size other than that stated on this card can not wear this armor, although they can still carry it.

Weakness: The armor does not benefit from its Defense value against weapon attacks with this type.

Quality: This signifies the craftsmanship of the armor. This will often be used to determine value and level of craftsmanship required to repair or modify this item.

Armor Stat Explanation