The Making Of
The Unbound Odyssey
™
Birth of Legends
Book Cover concept version 1. Simple design, might not be the final version.
Book Cover concept version 2. Simple design, might not be the final version.
4/22/25
Sneak Peak
Stat Sheet 4/23/25
Version 2 of the Stat Sheet.
Melee Archetype Action Sheet 4/22/25
Version 3 of the Melee Archetype Action Sheet.
Offensive Melee Archetype Example taken from Core Rules Book
This is an example of what a Class Archetype looks like from the rules point of view. This is taken from the current version of the Core Rules Book 4/22/25.
Prototype of the armor cards. these cards will be used in the place of a provided space on a character sheet. This means there is less writing and gives more space on character sheets for other things.
This also provides a physical item to be passed amongst players if taken from a defeated enemy or bought in a market.
Card Update: 4/22/25
Hardness: This is how much Physical Force the armor actually negates.
Defense: This is the amount of Martial Ability this armor negates from the attacker.
Encumbrance: This is a value of the percentage of Encumbrance to your ability to carry items this piece of equipment gives.
Restriction: This value is a negative modifier to your Avoidance stat. It also acts as a negative modifier to your Sight and Sound Subtlety.
Size: This is the Physical Frame size that this piece of armor is compatible with. A creature that has a Physical Frame size other than that stated on this card can not wear this armor, although they can still carry it.
Weakness: The armor does not benefit from its Defense value against weapon attacks with this type.
Quality: This signifies the craftsmanship of the armor. This will often be used to determine value and level of craftsmanship required to repair or modify this item.