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Benevolent Tabletop Overlords
Class Archetype Examples
Products
Contact
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Class Archetype Examples
Products
Contact

Class Archetype Examples

It is possible to build a wide variety of unique classes within the same Class Archetype category. For example, a Fighter in the traditional game system is no different from any other Fighter of the same level. Normal gaming systems do not provide enough variety to make your character unique. Any deviation from the game rules has to be house-ruled or Role Played. The Class Archetype system makes it possible to build a truly unique character that will not be the same as any other.

In the examples below, we will showcase three different ways to build a melee class. We will be using the Clandestine, Offensive and Defensive Melee Class Archetypes. Although they are all a melee class or “Fighter”, they will each provide a different play style and RP experience. These are only examples of what is possible, you may find many more combinations of a class build. Any of these Class Archetypes can either be doubled down on or mixed as you are able to choose 2 Class Archetypes.

(Liliana the Silent © Bear Frymire 2023) bearfrymire.myportfolio.com

Clandestine Melee Class Archetype

With the ability to create your own species, you may add mutations such as wings to increase movement speed. It is easy to create a melee Class Archetype that is small, fast and has a high Avoidance. Avoidance is a stat used as the difficulty level when an enemy is rolling a melee attack roll against you.

A build that focuses on Martial Ability instead of Physical Force makes it viable to have a Class Archetype that is small and weak as opposed to the mighty Barbarian type. Martial Ability is a stat that represents your ability to strike in melee combat with precision. Having a high Martial Ability stat will help overcome lack of Physical Force. Physical Force is the stat that determines how wounds are applied to the target of a melee attack or ability.

This build will not be able to withstand many wounds but should be hard to hit. They should be able to strike hard and fast even with small, low-damage weapons. Add the ability to sneak and be stealthy for surprise attacks, this Class Archetype has a variety of tools at their disposal to overcome the drawbacks of low survivability with low-damage weapons.

Offensive Melee Class Archetype

This character species has been given horns and a large stature.  It is very powerful and can withstand a lot of damage compared to the Defensive or Clandestine Class Archetypes.

Wielding a large melee weapon has ensured that a maximum amount of Physical Force can be applied with each melee attack. The Offensive Class Archetype uses high Physical Force to overcome low Martial Ability. They choose to pummel their foes into submission instead of striking with precision.

Wearing heavy armor, this character can reduce a large amount of Physical Force applied to them at the cost of maneuverability. They will be hit more often as this armor weighs them down.

This Class Archetype sacrifices survivability skills for the use of pure damage dealing skills.

(Gregor the Fortress © Bear Frymire 2023) bearfrymire.myportfolio.com

Defensive Melee Class Archetype

This character species has no mutations and is considered to be the common species of the realm. In this case, Gregor the Fortress is a Human.

Gregor wields a soldier’s sword and shield. He is clad with the heaviest of armor. This war gear combination combined with Defensive stats makes Gregor very hard to damage. He does not deal very high damage as the Class Archetype is designed for survivability over damage.

Gregor will be easier to hit in melee combat as he is bulky and less maneuverable but will take little damage if any at all.

This Class Archetype sacrifices damage for Survivability and can be made as a group’s “Tank”.

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